Gaming News

First Look: Drawn to Death

Posted by on 8:47 pm in Game News, Game Reviews | 0 comments

First Look: Drawn to Death

Free to play games usually come with some kind of catch. You have to pay real money later or it just takes forever to get anything accomplished. Luckily, David Jaffe and the rest of his crew over at The Bartlet Jones Supernatural Detective Agency have a different definition of free to play. They believe that their game should just be free. No gimmicks or tricks, just free. A full game with no handicaps that make the game more frustrating and no possibility of the game offering to take your money. The game is called Drawn to Death and looks absolutely amazing. The game takes place inside the pages of a troubled teens notebook. Inside this twisted world is an arena where hand drawn maniacs and demons kill each other over and over again. Each character is detailed and animated perfectly to look as though its coming to life on a piece of notebook paper. The sky is littered with doodles, random words, like “soul cancer” and “brokedick”, and normal school notes. The characters take to life and attack each other with all manner of weapons, creating most of the little color you see in the game. most everything is a white background with red, blue and black ink, but land a get hit with a flaming dodge ball or a shotgun and all of a sudden little teenager kid decides to bust out the markers and make your ass all fiery and bloody. After just watching a few minutes of gameplay, its easy to see a lot of creative work went in to every visual aspect of the game. Ranging from slingshots to light machine guns, Drawn to Death has a myriad of weapons at your disposal. You are only allowed to carry a certain number of weapons, but its your choice which weapons you choose to take with you into battle. Some you’ll choose before the match, while others can be picked up in the battlefield. Don’t like the range of your chainsaw? Try throwing it instead of swinging it. Bored of your sub-machine gun? Call the kids hand down to stab your enemy with a giant pencil. Although these are just a few of the weapons we were able to try, we’re told more, weapons, characters and enemies will be available when the game comes out. No official release date yet, but keep your ear to the ground for this one as it should be coming out later this year. photos courtesy of The Bartlet Jones Supernatural Detective Agency and SCE...

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Hot Topic makes Acquisition to stay “Cool with the kids”

Posted by on 8:01 pm in Game News | 1 comment

Hot Topic makes Acquisition to stay “Cool with the kids”

  I used to shop at Hot Topic a lot when I was younger. When I say younger, I mean the days in which I couldn’t imagine shopping anywhere else. It wasn’t until after college when I finally started getting that look from people when I told them where I bought my shirt that last weekend. You know the look I’m talking about. It’s the look you get when when you get asked the question: “Where did you get that? It’s awesome” and respond with, “Hot Topic.”     The growth at Hot Topic has greatly slowed since the early 2000’s when the “cool” kids were going ga-ga over the newly minted goth revolution. Even then, a company smart enough to see pop culture as a moving target and not a static trend, was already looking to be the place  beyond where “posers” went to get clothing. This was, until closer to 2011/2012 when geek culture really started to melt itself in to the general population.   If nothing else, the diversification and relative explosion of geek culture with respect to society has been a boon for Hot Topic. In the year 2012 sales were steady showing Y0Y growth of 18% (between Hot Topic and Torrid) as well as an impressive drop in Cost of Goods Sold as more diverse supply options continued to expand. 2012 was also a big year for online sales for Hot Topic showing a roughly equivalent online net revenue increase YoY. Recently, despite the success of the ever expanding “Pop” wall in Hot Topic and the continuous release of comic book movies, the sales at Hot Topic has been less than Heroic. According to income statements from 2013, there was only a roughly 6% net income growth between 2012/2013 (2014 numbers have not been released.) As a result, Hot Topic has been making sets of steady acquisitions to remain relevant. Most recently, Hot Topic (NASDAQ:HOTT) has announced the acqusition of online retailer ThinkGeek to add to it’s revolving online sales repertoire. It is hard to say if this will be good or bad for shoppers as most acquisitons of this type involve the merging of online systems and inventory; essentially folding the products and relationships of ThinkGeek in to the business practices of Hot Topic. We may see an uptick in prices and a realignment of product selection as Hot Topic attempts to squeeze out profit but changing the supply chain to suit their current relationships.   Only time will tell if we will win or loose as consumers, but with all of the different types of geek apparel competition on the internet as it is, if they don’t do it right they won’t be around for...

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Blizzard swings the Ban hammer; hits 100k and the Truth

Posted by on 12:25 am in Featured Topics, Game News | 0 comments

Blizzard swings the Ban hammer; hits 100k and the Truth

  It is already circling the social-sphere that close to 100,000 accounts were recently banned from world of Warcraft due to what seems to be an unusually high amount of bot users.   The problem seemed to have been uncovered in large part by the release of a video showing the evident complete overtaking of a PvP battle arena by player bots. While the notice of an unprecedented amount of simultaneous bannings is news enough, what is more glaring is the light shown on how players, in large, are opting to play their online games. Typically, the use of bots is in reaction to having an extreme amount of grinding be necessary in order to properly progress in an MMO. The development of content which requires large amounts of grinding is a tactic generally included as a way to cause individuals to spend more time logged in between large patch releases. The promise (or requirement) of a severe amount of time investment in order to progress creates a constant need for players to log in regularly in order to maintain battle readiness. WoW is not alone in it’s general use of maximizing grinding for profit. Most MMOs employ this tactic, which could be compared  to the pay-to-win mobile games in which an individual can choose to take the long path to winning, or alternatively, spend real money in order to skip ahead. As a result, large amounts of grinding is most evident in free-to-play games. Many individuals look down on “pay-to-win” model in MMOs due to the lack of division between level of effort via experience vs simply spending money to get around said effort. This hasn’t stopped the model from spreading wildly as a way of supporting a game what’s only alternative for cash flow would be a monthly subscription. Games that continue to use a monthly subscription such as WoW or FFXIV are not immune to this, however, as it behooves developers to create infinite loops of time intensive content in order to rope in continuous subscription funds and avoid subscriber drop-off between patches. This is not to say that there are not players who chiefly use the services as a way to pass time and welcome the “time wasting,” but this does bring up a point that it may be time to really research the percentage of players who actually prefer the “grind.”  Perhaps, we have gotten to the point as a community where these number of players are out-numbered by the “casual” players and individuals without a constant set of free time to invest in order to be successful. Given the general increase in casual and entry gamers it may, indeed, be time to reassess the populace as a whole with regard to MMO users and decide if the “pay-to-grind” model is really just wasting the time of players and forcing them to look outside the game for reasonable solutions. This can easily been seen if you just look at something as popular as Hearthstone. What do you think? Has grinding started to see it’s end? Will botting perhaps turn in to the norm?   Sources: Kotaku, DailyDot,...

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Konami’s Sinking Ship

Posted by on 1:34 pm in Game News | 0 comments

Konami’s Sinking Ship

Konami took itself off the NYSE last Friday after they realized there was a very low volume of stocks being traded on the American market. Konami is maintaining its stocks in the Tokyo and London markets, but it seems the good ol’ U.S. of A. isn’t having it anymore. As a long time lover of Konami games, I found the news of Hideo Kojima leaving Konami quite disheartening. This might have something to do with why they decided to delist themselves from the American market. Internal restructuring of a company often results in takinig the company off the market for a time, So this doesn’t mean Konami is out of the game, but after loosing Kojima and cancelling Silent Hills, Konami has it’s work cut out for them. Konami’s financial report shows a 4.2% gain in its slot machine division and almost 100% gain in its Pachinko division, which might make it look like Konami would rather not make video games anymore. Given the growth of their gambling department compared the gaming section, the flaky nature of Konami’s relationship with Kojima, and Konami’s corporate restructuring, it might be a while before we hear about another title from konami.   -moses Pictures courtesy of...

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It’s a Secret to everyone (From Square Enix)

Posted by on 12:33 pm in Featured Topics, Game News | 0 comments

It’s a Secret to everyone (From Square Enix)

Square Enix has joined the world of secrets and espionage ala-Kojima by creating a site for a secret project. Just recently, Square Enix released the trailer for the new Deus Ex project they are working on, so it is unlikely this has anything to do with that. The page simply shows the stream of interested people generating their conspiracy theories along with a background that seems to be a view of an Earth-esque planet from orbit. This has lead many fans to guess (or perhaps hope) that this will turn in to an announcement for a new Star Ocean; with many of the people in twitter-space calling for a return to traditional JRPGs as many of the games from SE have been action RPGs (Presumably catering to the “less attention span” having Western countries.) The page shows the following text (Spaces may not be exact:) S    A R 0 1    0    1 It is possible it says “STAR” and then some other word or letter/number in binary… I guess we will find out when the internet...

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The Snack World Cross-Media Goes Main Stream

Posted by on 10:23 am in Featured Topics, Game News, Uncategorized | 0 comments

The Snack World Cross-Media Goes Main Stream

The Snack World Is Level-5’s Next Cross-Media Project, And It’s Coming To Nintendo 3DS Toys use NFC to interact with the game As if announcing three new Yo-Kai Watch titles wasn’t enough, Level-5 has today revealed its next big “cross-media” venture, The Snack World. A multimedia effort which will see Level-5 collaborate with Takara Tomy, TV Tokyo and CoroCoro Comics, The Snack World will cover movies, manga, toys and video games. The title hasn’t been confirmed for the west, but it’s interesting to note that the Japanese website has an English section “coming soon”. The toys will use NFC tech to unlock content – such as items and weapons – in the game, which is coming to 3DS, Android and iOS. The toys are like key rings, and come in cute little treasure boxes: The game was shown running on both Nintendo’s console and a smartphone – the latter of which looked much prettier, but is perhaps a little less stable – it crashed during the presentation: Image credits: NiNTENDOMiNATiON [via gamestalk.net] original article posted by...

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Breaking News Deus Ex: Mankind Divided

Posted by on 7:14 am in Featured Topics, Game News | 0 comments

Breaking News Deus Ex: Mankind Divided

The original Deus Ex is one of the most critically acclaimed shooter/RPG hybrids of all-time. In 2011, Eidos-Montreal resurrected the dormant franchise with Human Revolution, giving the series an updated look while remaining true to the player choice-driven gameplay. Eidos-Montreal knew its game wasn’t perfect, and has worked to improve the series’ combat systems and boss encounters for the latest entry in the series – Mankind Divided. Set in 2029, two years after the events of Human Revolution, Adam Jensen returns and joins forces with an Interpol-funded task force aiming to hunt down and capture augmented terrorists in a world that now hates and fears transhumans. Jensen has a new suite of augmentations that allow him to cleverly navigate stealth, combat, and social interactions, but how Jensen chooses to solve every problem is entirely up to you. At the end of Human Revolution, the Illuminati caused every transhuman to go into a fight-or-flight response and attack anyone near them. In the next issue of Game Informer, you can find out how this event caused humanity to hate and fear those with augmentations. We spent two days in Eidos-Montreal’s studio, talking with the team and learning about how they build a realistic future. We go in depth on some of Jensen’s new augmentations that help improve the stealth and combat systems, such as the ability to remote hack electronic objects, fire off his nano blade from a distance, and surround himself with a nearly indestructible nanoshield. We also got some great examples on how the game will be as open ended as ever, allowing players to carve their own path through the world. You can only get these details in the latest issue of Game Informer. Deus Ex: Mankind Divided doesn’t yet have a release date, but it’s headed to PS4, Xbox One, and PC.     original article posted by...

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Five Nights at Freddy Movie!?!?!

Posted by on 11:35 pm in Featured Topics, Game News | 0 comments

Five Nights at Freddy Movie!?!?!

  A Five Nights at Freddy’s movie is in the planning stages at Warner Bros., which is looking for writers to tackle the script. According to The Hollywood Reporter, Roy Lee (Run All Night, Poltergeist) as well as Seth Grahame-Smith and David Katzenberg (Beetlejuice sequel) will produce the project. “We’re looking forward to working with Scott to make an insane, terrifying and weirdly adorable movie,” Grahame-Smith said. “The story really lends itself to being a movie and it taps into a largely unexplored niche of horror that a lot of people will be able to relate to,” Five Nights at Freddy’s creator Scott Cawthon added. That’s putting it mildly; Five Nights at Freddy’s is set in a Chuck E Cheese-like restaurant chain, and has a security guard attempting to survive the night by using doors to control the movements of creepy animatronics. Given how well Annabelle did for Warner Bros., this one’s kind of a no brainer. There are three Five Nights at Freddy’s games, available on Steam for PC. Cawthon produced them alone, at a rapid pace. Hopefully he got a nice pay off for the film rights; “indie dev makes good” is such a satisfying story. The three producers named above are also working on the new It movie. Thanks, Kotaku and...

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Final Fantasy XV Jaw Dropping Summon

Posted by on 6:54 am in Featured Topics, Game News | 0 comments

Final Fantasy XV Jaw Dropping Summon

This game is all the reason you need to own a PlayStation 4… watch and nuff said.     Please let us know you thoughts and reactions in the comments below and keep any eye out for more incredible updates! Video via PlayMagUK  ...

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Zelda U game delayed

Posted by on 3:30 pm in Game News | 0 comments

Zelda U game delayed

Without giving much details other than that there is now no concrete 2015 start-date, Legend of Zelda: U producer Eiji Aonuma released a video on the LoZ Facebook page apologizing for the new delay. The video itself simply states that they want to take extra time to make the game even better than it already will be. Additional, it would seem that there will be no gameplay available in time for E3. This is sad news for an already slow gaming year as many people were hoping this would be one of the main titles to wait for and an additional title in the still-small Wii: U arsenal. It is obvious this announcement couldn’t have been an easy choice as it is likely to affect Wii: U sales through-out the year as Zelda is a large flagship game for the company. You can view the full video here: Facebook...

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